![]() I tested it with various planets and asteroid rings, but it seems to only work with planets. Updated to be compatible with Starsector 0.8a Version 1. I tried using " runcode PlanetAPI star = ((StarSystemAPI) $loc).getStar() $loc.addPlanet("cc_waterworld", star, "Water world", "asteroid_field", VectorUtils.getAngle(star.getLocation(), $playerLoc), 250, MathUtils.getDistance(star.getLocation(), $playerLoc), 120)" to spawn in an asteroid field, but keep getting the error "", which tells me absolutely nothing. I don't want to create any useless colonies, so I decided to build an orbital station, but my star system has no asteroid rings or asteroid fields. SpawnInactiveGate: Spawns an inactive gate in the current star system. ![]() SpawnCryosleeper: Spawns a Cryosleeper in the current star system. The following commands are added: SpawnStableLocation: Spawns a stable location in the current star system. There should be no EveryFrameScripts, SpawnPointPlugins, or EveryFrameCombatPlugins in this mod. LazyLib is intended to sit in the background and do nothing until a mod needs it. Automatically log the location of Comm Relays located outside the Core Worlds. Accessible from the control panel in the intel screen or using the shortcut (default P) in the campaign. ![]() I'm playing with the Console Commands mod and the Terraforming mod in my current campaign, and I would like to terraform several of my barren worlds into terran worlds, but it requires water to be added to the planet, which can only be done with the Ismara's Sling on a water world/frozen world or an Asteroid Processing structure on an orbital station. I have created a small mod that adds some more commands to LazyWizard's console mod. Build upon the API, dont replace it - most of what this library does uses the existing API methods, not custom framework. Add GUI with multi-line text editing for writing Captain's Log custom messages. ![]()
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